Curriculum
The following course descriptions are for 2008–9.
First Semester Required Courses
Contemporary Issues (seminar): This course engages students with their present environment as the first in our series of history/theory/criticism courses. It investigates the broad topic of material culture by focusing on a selection of theoretical topics and historical case studies from the fields of design, architecture, art, and popular culture. It also engages a notion of interface as a way of viewing the world. With a strong emphasis on structuralist and poststructuralist theory, this seminar is to identify the shifting relationship of cultural codes that come about under the complex interplay of ideology, institutions, and cultural difference.
Design Research (practicum): First in the research and strategy track, this course introduces students to the theory and practice of various types of design research including human-centered qualitative and ethnographic methods as well as formal and analytical techniques. Students will also design imaginative tools to expand understanding of a group of people and/or situated context. Representational methods such as personas and scenarios function to help students see and articulate patterns in qualitative data to inform design. The goal is to provide students with research-based skills and resources to strengthen strategic design practice.
Form Studio: CD (Communication Design) + ID (Industrial Design) + IA (Interaction Design) (studio): Form Studio is the introductory studio class in the graduate design program. This class offers students a strong foundation in the making, assessing, and critiquing of visual materials and begins a discussion that will reverberate through the rest of their studies. Students learn the use and structure of materials and media, and the development of a rigorous and disciplined process through which they can create and analyze what they are creating. Much is made of the relationship between intention and reaction, and the sharpening of an awareness of physiological sensation as an integral part of design development. Ultimately successful students will develop the necessary skills of experimentation, articulate criticism and constructive questioning necessary to generate remarkable work.
Writing (seminar): This is a wide-ranging course that studies creative nonfiction writing. Students gain experience in writing memoir, journal, personal essay, formal essay, feature article, proposal, review, and other creative nonfiction forms. An online writing component gives students experience in writing blogs and other online forms and also assures that each student has established a web page for posting work and writing throughout their course of study. The goal of the course is to make students confident, effective, and interesting writers in all media.
Second Semester Required Courses
Entrepreneurship, Ethics, and Intellectual Property (seminar): Designers should understand the fundamentals of business strategies and economic models to engage their profession in a muscular way. This course introduces students to business models for both for-profit and non-profit constructions as well as individual entrepreneurship. The position of ethics and social responsibility will be studied through case studies and discourse. The rapidly changing landscape of intellectual property—from patent and copyright to open source—will be examined. Students will create speculative business models focused on how they may manifest their professional design goals.
History of Media (seminar): Design is less about giving form than giving meaning: From buildings to newspapers, from surgical instruments to satellites, design creates meaning on multiple levels that shift over time. This course considers design history as the cumulative process of communicating ideas, values, and social practices through a variety of media. We will look at design within the larger landscapes of culture and technology and against the situated contexts of the personal and particular.
Seminar/Studio Pairs (choose one of three)
CD (seminar and studio): “Information” has become the new code word for what is largely an overload of fast-paced images and sound bites, infotainment, and infomercials. Countries, ideologies, religions, artists, preachers, youth, celebrities, and politicians alike are branded and sold to audiences as if they were consumer products. Our analytical goal is to sift through this clutter of logos, slogans, and hidden persuasion in order to unravel some of the contradictions that result from the media-makers’ access to power, knowledge, and financial resources. In the associated studio course, students explore the ideas presented in the seminar context through making. For example, analysis and insights are put to use in the design and making of antidotes, parodies, and other alternative constructions. Likewise, students are called upon to utilize methods of communication and persuasion in formmaking for socially positive ends. Prerequisite: Form Studio.
IA (seminar and studio): This course dives deep into the pragmatics of scripting time-based, interactive multidisciplinary media. With a hard focus on fundamental coding structures and practices, based in concrete problem solving, students will develop the intuitions and know-how necessary for creative authoring. In a critical, collaborative environment students will develop individually motivated projects from conceptualization and modeling, to design and implementation, from analysis to synthesis. Workshops on the elements of sound, moving image, and interaction design will complement reading and discussion of current theory and practice. Prerequisite: Form Studio.
ID (seminar and studio): This course will center generally around the issue of tangible interfaces in the visual and haptic realm. This subject will be addressed broadly and will begin with investigations into both person to object and person to spatial relationships and how they are meaningfully formed. Projects through the semester will increase in scope, culminating in the examination of interpersonal relationships as facilitated through objects and spaces, and utilizing scenario building as a methodological tool in determining how the ecology of artifacts around us can, and do, mediate social interaction. The studio will engage in making artifacts and/or spatial environments to test these scenarios. Readings will cover topics from all aspects of contemporaneity, with an emphasis on semantics and phenomenology. Prerequisite: Form Studio.